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Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all?

A picture of the way the game might look like (not the final). 

Tahiti is a gateway euro-style game of pickup and deliver. Easy enough to play for all ages (my 6 year old daughter and 8 year old son have no problems) and lasts about 60 minutes.

In Tahiti the goal is to collect crops (coconuts, taro, bananas, spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.

The game starts off with just your home island and its immediate neighboring islands. Players build up the archipelago of fertile islands with the guidance of Haumea for the first part of the game until all islands are in play. Players seed the islands each turn giving them some control over where crops replenish. Once the archipelago is formed, the late season is triggered when crops start becoming scarce, with players occasionally stopping an island from producing altogether. Although the late season may not be as good for crops, fishing becomes easier with bonuses given to the waters around some of the islands.

Some of the 22 hex tiles to build the world dynamically each play...

During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills, it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year, the one who most efficiently gathers food for their family wins.

One of the playermats that store your goods and tell you your score.

Take a look at the GAME RULES IN PDF.


  • What happens if I have my 4 actions, and on my last action I collect a cube and cover up a rower (leaving only 3 rowers showing, but I've taken 4 actions...)?

Nothing special happens. You end your turn happy you got away with such shenanigans.

  • When drawing cubes for crossing a reef, do you wait until the end of the turn then draw 1 cube for each reef crossed? Or do you draw right after the action that crossed the reef?

You resolve each reef immediately as you cross it.

  • When drawing for fish, did the video say I only keep 1 no matter how many Fish I draw? Is that per draw, or per turn?

That is correct and that's per action spent drawing. So if you spend 1 action to draw fish and get 2 of them, you keep just one. Even if you spend another action to continue to draw again, but draw none this time, you don't get the extra fish from the first draw, you get none for the second draw.